Games / Play — Ultra-Normal

Experiments in play, creativity, and interactive entertainment. Play Like You Mean It.

StoneWright

A contemplative building game. You have a pile of stones. You have a space to fill—a gap in a wall, a cairn to complete, an arch to span. You pick a stone, you place it, you see if it holds. The pile is finite but generous. There's no single solution. There's your solution.

Download StoneWright on the App Store

Try StoneWright on the web

Privacy Policy | Terms of Service | Support

Dreamwood

Imagine your own world. Whisper its name. Grow your dream with a friend.

Try Dreamwood on the web

Privacy Policy | Terms of Service | Support

BadMeditator

Zen games for people who can't sit still. Instead of guidance or goals, it offers simple, tactile experiences—stacking stones, raking sand, watching smoke drift—that quietly calm the mind through play. No streaks. No guilt. Just attention, trained badly.

Download BadMeditator on the App Store

Privacy Policy | Terms of Service | Support

PopsicleBridge

Build stronger, learn faster. A focused, educational physics simulator designed for the classic popsicle-stick bridge competition. Prototype, test, and refine your designs digitally before ever touching a real stick or bottle of glue. Also available at popsiclestickbridge.com for computer users — even better for real STEM engineering.

Download PopsicleBridge on the App Store

Try PopsicleBridge on the web

Privacy Policy | Terms of Service | Support

Sensorium

The first perceptual training app that treats your senses like muscles and turns feeling alive into a measurable, gamified, addictive skill.

Download Sensorium on the App Store

Privacy Policy | Terms of Service | Support

LandArt Studio

A nature craft studio for your iOS device. Choose a landscape—forest floor, beach, meadow, or mountaintop. Pick a season. Gather stones, leaves, twigs, shells, and petals from your forage pile. Arrange them into mandalas, cairns, spirals, or whatever emerges. No scores. No streaks. No timers. Just the quiet satisfaction of making something with what the world provides.

Download LandArt Studio on the App Store

Privacy Policy | Terms of Service | Support

PassTheStory

Transforms the phone from a consumption portal into a ritual object for collaborative storytelling. Parent and child open the app together. One speaks or types a single sentence. They pass the phone. The other adds the next sentence.

Download PassTheStory on the App Store

Privacy Policy | Terms of Service | Support

Curling Chaos

A single-player, phone-first physics game where the only thing that really matters is how frantically you scrub your finger on the screen. The throw is simple. The sweeping is excessive, physical, and slightly embarrassing.

Download Curling Chaos on the App Store

Try Curling Chaos on the web

Privacy Policy | Terms of Service | Support

Trail Torment

Experience the magic and the misery of Ultramarathon racing in Trail Torment. Take on the legendary 32-mile Pemigewasset Loop in the White Mountains. You've got this!

Download Trail Torment on the App Store

Try Trail Torment on the web

Privacy Policy | Terms of Service | Support

The Phone Isn't the Problem

By Justin Neuman

Jonathan Haidt is right. Phones are rewiring childhood. The data on anxiety, depression, and social comparison is damning. If you're a parent who read The Anxious Generation and felt a low hum of panic, you're not alone. I felt it too.

But here's what Haidt gets wrong: the prescription. Take the phones away, he says. Delay smartphones until high school. It's a nice-sounding argument. It's also a fantasy.

Parents aren't giving up the phones. Not because they're weak or don't care… but because the infrastructure of modern family life runs through these devices. School communication, logistics, connection with faraway grandparents, the audiobook that makes a four-hour drive survivable. You can take the phone out of a kid's hand, but you can't take it out of the ecosystem they live in.

And even if you could, you'd still be solving the wrong problem.

The deeper crisis isn't screen time. It's the collapse of shared imaginative time between parents and children. Families stopped telling stories together, making things together, building worlds together long before the iPhone arrived. Phones didn't create that vacuum. They filled it. The blue glow in a child's face at the dinner table isn't the disease. It's the symptom of a creative absence that was already there.

This is where Haidt's framework stalls. He offers a diagnosis with teeth and a prescription that dissolves on contact with reality. What parents actually need isn't a ban. It's a model. Kids learn what technology is for by watching how the adults around them use it.

The phone can be a slot machine. It can also be a gathering place… where a four-year-old and a grandfather build a story one sentence at a time, where the screen faces up on the table instead of down in a lap, where the thing that usually isolates becomes the thing that connects.

That's why I built PassTheStory, a collaborative storytelling app I built for my own family and friends. It's voice-first, no AI, no ads, no data collection, everything stored on your device. It's free, because storytelling is free. It doesn't replace imagination. It just keeps the thread from unraveling.

Haidt is right that something is broken. But the fix isn't fewer screens. It's better apps, and using them together with our kids.

Download PassTheStory (Free on iOS)

TRAIL TORMENT — The Ultra-Marathon Simulation Game

By Justin Neuman

If you're in the ultra-running or backpacking worlds, you probably know the Pemigewasset Loop. It might be on your bucket list. It might be haunting your nightmares. Either way, you've heard the stories.

The Pemi Loop is 32 miles of the White Mountains at their brutal best. 10,000 feet of elevation gain and loss. The endless exposure of Franconia Ridge. Bondcliff's wild remoteness. Most people do it in two or three days. Some people run it in a day. A few have done it in under 7 hours.

Now you can live the misery… and laugh at it… without leaving the couch.

Trail Torment is a Pemi Loop simulator, built by an actual ultrarunner (me) who knows the loop and loves the sport. In this game you're not doing the running. You're the pacer/planner; the voice in their head. You roll a random starting condition... maybe it's your runner's Best Day, maybe your runner woke up on the Struggle Bus. Pack ruthlessly, because every ounce costs speed and every missing item costs more. Do you bring the chafe cream? The storm shell? Decide now. Then you coach your runner through 32 miles of chaos. Send advice and see if it helps. Finish strong and you earn a virtual belt buckle with your time engraved. Bonk? A Saint Bernard comes to the rescue. The real FKT leaderboard is in there too… see how you fare against the actual fastest known times on the Pemi.

Ultrarunning has exploded. In North America alone, unique finishers grew from about 8,400 in 2000 to nearly 98,000 in 2024. Globally, participation surged 345% in a single decade. Over 600,000 people now complete ultramarathons every year, and that number keeps climbing. The sport has gone from fringe to phenomenon, fueled by social media, by Strava, by books like Born to Run, by podcasts and YouTube and the simple contagious madness of watching someone run 100 miles and thinking I could maybe do that. And you know what? You probably can.

It's an amazing sport. But it's also absurd. And hilarious. And disgusting. It's full of disasters and "type 2 fun"... the kind that's more fun in the stories than in the experience. Blisters. Chafing. Gastric distress. Getting lost. Getting found. Silly earworms and mantras that keep you moving when nothing else will. Ultrarunning strips us down and breaks us open. That's what makes it awesome. It's also what makes it hilarious.

There's no game that captures that. Action games are too fast. RPGs are too serious. Trail Torment lives in the spirit of Oregon Trail, not Sonic the Hedgehog. It's a strategy game about suffering, built on real trail data, real navigation hazards, and real quotes from real ultrarunners that pop up at the worst possible moments.

The game is free. It takes under ten minutes per run. Infinite replayability. If you have a Strava account for any sport, you'll get it. If you're a runner or a backpacker, you'll get it. If you're not laughing, you get your money back (it's free).

Download Trail Torment (Free on iOS)

Plan. Commit. Suffer. Repeat.

Ultra-Normal — Site Navigation

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  • Games / Play
  • Ordinary Magic: A Manifesto by Justin Neuman
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  • Legal & Support — All App Policies
  • Legal — Ultra-Normal LLC
  • Merchandise

Educational / Professional Apps

  • BiasProof — Master your biology. Battle your urges. Never get played. A cognitive bias training app that gamifies mental calibration—addressing cognitive biases, emotional traps, and online scams.
    • Privacy Policy — BiasProof
    • Terms of Service — BiasProof
    • Support — BiasProof
  • EssayVelocity — Rocket fuel for the college application process. Speed with direction. Momentum with meaning. No AI that gets you flagged. No private tutors that break the bank.
    • Privacy Policy — EssayVelocity
    • Terms of Service — EssayVelocity
    • Support — EssayVelocity
  • ReadingVelocity — Uses the logic of endurance athletics to build attention span and reading speed. Pre-reading, active reading, and post-reading—three skill sets for sustained, timed immersion.
    • Privacy Policy — ReadingVelocity
    • Terms of Service — ReadingVelocity
    • Support — ReadingVelocity
  • WritingVelocity — Speed with Direction. Momentum with Meaning.
    • Privacy Policy — WritingVelocity
    • Terms of Service — WritingVelocity
    • Support — WritingVelocity
  • Schrödinger's Box — Once a day, the app presents a single paradox, ethical dilemma, or thought experiment drawn from philosophy, science, and moral reasoning. You must choose. There is no neutral option, no skipping, and no undo.
    • Privacy Policy — Schrödinger's Box
    • Terms of Service — Schrödinger's Box
    • Support — Schrödinger's Box
  • IdeaAddiction — One intellectually devastating fact per day—strange, true, rigorously sourced, designed to rewire how you see the world. The tone is bratty and self-aware. The content is deadly serious.
    • Privacy Policy — IdeaAddiction
    • Terms of Service — IdeaAddiction
    • Support — IdeaAddiction
  • FractalView — An imagination tool that makes jumping orders of magnitude intuitive.
    • Privacy Policy — FractalView
    • Terms of Service — FractalView
    • Support — FractalView
  • QuoteCrush — Pick ONE writer to crush on forever. Every morning, QuoteCrush slides into your phone with a fresh, fan-curated quote from your author-crush.
    • Privacy Policy — QuoteCrush
    • Terms of Service — QuoteCrush
    • Support — QuoteCrush

Creative / Wellness Apps

  • BreathCube — A breathing exercise built on Minimal Viable Design. A white 3D cube floats in black space, rotating to reveal breathing instructions on each face. The cube's physical rotation creates a meditative rhythm.
    • Privacy Policy — BreathCube
    • Terms of Service — BreathCube
    • Support — BreathCube
  • UnicornKick — Most people live smaller than they have to. The marathon never gets run. The album never gets recorded. Unicorn Kick closes the gap between who you are and who you could become.
    • Privacy Policy — UnicornKick
    • Terms of Service — UnicornKick
    • Support — UnicornKick
  • Clearing Meditations — A mindfulness app offering desk-bound users genuine encounters with specific natural entities and phenomena. Every session focuses on a real, specific thing—never generic ambience. Ready to enter the Clearing?
    • Privacy Policy — Clearing Meditations
    • Terms of Service — Clearing Meditations
    • Support — Clearing Meditations
  • Ephemerality — A private digital sanctuary for noticing and preserving what makes you feel alive. Not social media. Not a gamified gratitude journal. A quiet, beautiful space to capture fleeting moments.
    • Privacy Policy — Ephemerality
    • Terms of Service — Ephemerality
    • Support — Ephemerality
  • LayerNote — The journal that never erases. Write your life again and again on the same board. The old layers stay underneath. You just keep making the next version stronger.
    • Privacy Policy — LayerNote
    • Terms of Service — LayerNote
    • Support — LayerNote
  • Attunement — Most adults operate with a five-word emotional vocabulary. Emotional granularity—the ability to make fine-grained distinctions between feelings—is trainable. Begin your Attunement.
    • Privacy Policy — Attunement
    • Terms of Service — Attunement
    • Support — Attunement
  • HappyHumanist — Thriving isn't a feeling, it's a Practice. A daily practice for cultivating character, grounded in classical philosophy.
    • Privacy Policy — HappyHumanist
    • Terms of Service — HappyHumanist
    • Support — HappyHumanist
  • WalkAway — Watches your AI tools, lets you literally walk away, and pings your phone the instant the job's done—or needs a 10-second nudge. You hit 'run,' you stand up, stretch, grab coffee, do yoga, breathe.
    • Privacy Policy — WalkAway
    • Terms of Service — WalkAway
    • Support — WalkAway

Games / Play

  • StoneWright — A contemplative building game. You have a pile of stones. You have a space to fill—a gap in a wall, a cairn to complete, an arch to span. You pick a stone, you place it, you see if it holds. The pile is finite but generous. There's no single solution. There's your solution.
    • Privacy Policy — StoneWright
    • Terms of Service — StoneWright
    • Support — StoneWright
  • Dreamwood — Imagine your own world. Whisper its name. Grow your dream with a friend.
    • Privacy Policy — Dreamwood
    • Terms of Service — Dreamwood
    • Support — Dreamwood
  • BadMeditator — Zen games for people who can't sit still. Instead of guidance or goals, it offers simple, tactile experiences—stacking stones, raking sand, watching smoke drift—that quietly calm the mind through play. No streaks. No guilt. Just attention, trained badly.
    • Privacy Policy — BadMeditator
    • Terms of Service — BadMeditator
    • Support — BadMeditator
  • PopsicleBridge — Build stronger, learn faster. A focused, educational physics simulator designed for the classic popsicle-stick bridge competition. Prototype, test, and refine your designs digitally before ever touching a real stick or bottle of glue. Also available at popsiclestickbridge.com for computer users — even better for real STEM engineering.
    • Privacy Policy — PopsicleBridge
    • Terms of Service — PopsicleBridge
    • Support — PopsicleBridge
  • Sensorium — The first perceptual training app that treats your senses like muscles and turns feeling alive into a measurable, gamified, addictive skill.
    • Privacy Policy — Sensorium
    • Terms of Service — Sensorium
    • Support — Sensorium
  • LandArt Studio — A nature craft studio for your iOS device. Choose a landscape—forest floor, beach, meadow, or mountaintop. Pick a season. Gather stones, leaves, twigs, shells, and petals from your forage pile. Arrange them into mandalas, cairns, spirals, or whatever emerges. No scores. No streaks. No timers. Just the quiet satisfaction of making something with what the world provides.
    • Privacy Policy — LandArt Studio
    • Terms of Service — LandArt Studio
    • Support — LandArt Studio
  • PassTheStory — Transforms the phone from a consumption portal into a ritual object for collaborative storytelling. Parent and child open the app together. One speaks or types a single sentence. They pass the phone. The other adds the next sentence.
    • Privacy Policy — PassTheStory
    • Terms of Service — PassTheStory
    • Support — PassTheStory
  • Curling Chaos — A single-player, phone-first physics game where the only thing that really matters is how frantically you scrub your finger on the screen. The throw is simple. The sweeping is excessive, physical, and slightly embarrassing.
    • Privacy Policy — Curling Chaos
    • Terms of Service — Curling Chaos
    • Support — Curling Chaos
  • Trail Torment — Experience the magic and the misery of Ultramarathon racing in Trail Torment. Take on the legendary 32-mile Pemigewasset Loop in the White Mountains. You've got this!
    • Privacy Policy — Trail Torment
    • Terms of Service — Trail Torment
    • Support — Trail Torment

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